showandtell in PSX/PS1 low-poly games

Share your creations!

Devlog #5: Roudemap for the full game release.

Announcement: we have Twitter now!

Link: https://twitter.com/ExtracosmicS

We'll be starting to upload more frequently on Twitter! We hope we can make your day better and full of excitement! #ExtraCosmicStudios #gamedev #indiegamedev #indiegames #gamedevelopment

got the last part of my demo level ready - the exterior wall!

harder than it looks because I did some blender tricks to cut out the bits at the top

the textures were pretty easy, just scribbled in Krita

finished texturing the first couple of buildings

Devlog #4: Checkpoint. Plans for the full release

Version 0.3.4 is published!

Changelog:

- minor fixes

- slightly changed environment on last levels

- more objects/dialogs interactions

#fresh #horror #release #new #scary #adventure #mystic #monster #psx #ps1

started texturing my buildings, think I'm getting the hang of it

Version 0.3.3 is published!

Changelog:

- some dialogs changed

- refreshed textures of both NPCs

- added NOTEs that NPC mentiones at the final of the game

- other small fixes

#release #fresh #horror #scary #mystery #firstperson #adventure #indiegame

Anna model for "Anna Comes True"

I found a cool software called "Crocotile 3D" and messed with it for a bit with the default assets (minus the creature Crocotile is looking at!)
It was quite easy to use and while the demo is limiting, it still is a nice show of what it can do!